Flying levels within the game will depend on your timing, and how quickly you may be able to change pitch and tone to complete the soar through the sky. The fact that I could do this and something actually moves, left me feeling pretty powerful for a short time. Sidenote: Do you know how often throughout life I have been like ‘ahhhhhh’ to express something being raised, or moving? The answer is MANY. Lifting pillars and escalating yourself to reach higher area’s by having a higher pitch, and lowering platforms and pillars by lowering your pitch. When you enter your first biome location, the level focuses and depends on your pitch. Four larger areas to explore with unique puzzles and differences required of you based on your voice, and then 3 smaller areas, making up your ‘tutorial’ and two prologue type areas.Īs aforementioned, each world takes a different spectacle, not only visually, but mechanically too. Your voice raises you to a different level, or can pave the way to continue forward in your journey out of the city. This is a surreal experience, at first I felt almost a bit shocked at moving a box with my voice. The game is well versed in guiding you through what is expected of you, showing this slowly and allowing you to feel comfortable and ease into the levels. There is no ‘story’ or background given as such to your motivation for assuming your character, but you carry onwards likely assuming the dark shadowy figures are foes. The game itself is very cutesy, boasting pastels of both dark and light palettes. At first your voice illuminates up the jet black that has engulfed the city. Surrounding you are hostile eyes, and shadowy figures. One Hand Clapping is a 2D platformer that requires you to sing or hum into your microphone to explore the world around you, solve puzzles, and discover hidden treasures. With that in mind, I want to take you through my Journey of One Hand Clapping and how the game holds up when you are just as tone deaf as me. I wasn’t immediately put off even attempting to try it or avoid it, like I usually am with ANYTHING that involves singing (I am not the one to invite to Karaoke!). Something drew me to this game, I couldn’t tell you what it was. So having a singing game drop into Finger Guns HQ and Rossko (our resident singer/songwriter) isn’t the one to pick it up, is a bit out of the ordinary. I am perfectly aware that I sound like a cat on helium that has been stomped on, but I would much rather anyone else didn’t have to experience that. It’s more for your health than it is mine. If there is one thing you can know about me, it is that I do not sing. Check out our news section to discover the latest, and greatest, games.First thing’s first I don’t sing. Anyway, look for this one on Nintendo Switch come 2021. That being said, what I've seen of it so far has got me pretty darn intrigued, so I reckon it'll be worth the wait. The only downside to all of this is that the game isn't set for launch until 2021. The game it most reminds me of, besides the obvious Scream Go Hero etc, is 2017's impossibly cute Wandersong. It'll also go into some detail about music theory – pretty awesome stuff. One Hand Clapping will arrive with an educational mode that lets you hone your vocals and learn more about controlling your voice. The puzzles all revolve around using your voice to traverse the 2D environment, and you can expect around 4 hours of play from its story campaign, with 6 distinct biomes to explore, including the city, the sea, and a dry desert. You don't technically need to sing, the game will also recognise your yells, cries or wails, but to not let loose is kinda going against what makes the game fun to begin with. On your journey out of the city, you'll come across plenty of colourful characters to interact with and presumably sing to. They don't like none of that silly singing business you do around town, so they've opted to give you the boot. The story sees you escaping from the rather dull Silent City and its nasty inhabitants.
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